“Spot the Difference” is a well-known game where players must find subtle differences between two almost identical pictures. If “Spot the Difference” is designed for videos, what is the difference between videos and pictures? If the performance of videos is measured by an eye tracker, what scan paths will be conducted? In this study, we explored this game using a video to conduct a visual performance evaluation. Twenty-five subjects were recruited in a full-factorial experiment to investigate the effect of background (with background, without background), video type (animation, text), and arrangement (left-to-right, top-to-bottom) on searching, eye tracking performance, and visual fatigue. The results showed that the video type had a signif...
In this paper, two interfaces,'90*4' and '180*2' were compared for surveillance live 360-degree vide...
To scrutinize the relationship of achievement in video games with performance on generalized visual ...
International audienceMany interactive virtual environments such as video games include complex visu...
International audienceThe visual interfaces of virtual environments such as video games often show s...
International audienceIn many virtual environments, such as those of video games, the scene backgrou...
The role of individual differences during dynamic scene viewing was explored. Participants (N=38) wa...
Context. Video games usually have visual aids guiding the players in 3D-environments. The designers ...
Background. A previous study on performance benefits of joint reduction for animations was made by t...
Experts with video game experience, in contrast to non-experienced persons, are superior in multiple...
International audienceThe purpose of this study was to investigate the influence of visual backgroun...
International audienceIn many visual displays such as virtual environments, human tasks involve obje...
Background. Secondary motion is a principle of animation, it is movement that occurs as a result of ...
Animations are a way to visualize change and bring inanimate objects life. Today, they are all aroun...
Background The most challenging task in eye-tracking-based multimedia research is to establish a rel...
We detail an empirical animation study to assess how display design, user spatial ability, and train...
In this paper, two interfaces,'90*4' and '180*2' were compared for surveillance live 360-degree vide...
To scrutinize the relationship of achievement in video games with performance on generalized visual ...
International audienceMany interactive virtual environments such as video games include complex visu...
International audienceThe visual interfaces of virtual environments such as video games often show s...
International audienceIn many virtual environments, such as those of video games, the scene backgrou...
The role of individual differences during dynamic scene viewing was explored. Participants (N=38) wa...
Context. Video games usually have visual aids guiding the players in 3D-environments. The designers ...
Background. A previous study on performance benefits of joint reduction for animations was made by t...
Experts with video game experience, in contrast to non-experienced persons, are superior in multiple...
International audienceThe purpose of this study was to investigate the influence of visual backgroun...
International audienceIn many visual displays such as virtual environments, human tasks involve obje...
Background. Secondary motion is a principle of animation, it is movement that occurs as a result of ...
Animations are a way to visualize change and bring inanimate objects life. Today, they are all aroun...
Background The most challenging task in eye-tracking-based multimedia research is to establish a rel...
We detail an empirical animation study to assess how display design, user spatial ability, and train...
In this paper, two interfaces,'90*4' and '180*2' were compared for surveillance live 360-degree vide...
To scrutinize the relationship of achievement in video games with performance on generalized visual ...
International audienceMany interactive virtual environments such as video games include complex visu...